Introduction
Os Maps Download
Google Maps is available on Android and offers all the usual features of the Google service, plus the addition of a GPS feature which makes it impossible to get lost in a big city. Mac, or Linux RX8 Download Google Earth. Vista, or Windows 7 Mac - Mac OS X 10.6.0 or later Linux - LSB 4.0 (Linux Standard. Accessing or using the Google Maps.
This open-source library contains classes that are useful for a wide range of applications using the Google Maps Android API.
The library is under heavy development, but ready for use. Check the issue tracker to see what's happening.
Features/Overview
Marker clustering — handles the display of a large number of points
Heat maps — display a large number of points as a heat map
IconGenerator — display text on your Markers (see screenshot to the right)
Poly decoding and encoding — compact encoding for paths, interoperability with Maps API web services
Spherical geometry — for example: computeDistance, computeHeading, computeArea
KML — displays KML data (Caution: Beta!)
GeoJSON — displays and styles GeoJSON data
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An introductory video:
Getting Started
The current version of the library is 0.4
.
Android Studio/Gradle
Add the following dependency to your Gradle build file:
Maven
Scanner canon lide 110 software. Add the following to your pom.xml
:
Note: you must have Google Play services included in your project already.See JakeWharton/gms-mvn-install for one way to do this.
Eclipse/ADT
The library is distributed as a Android library project.See the guide on Android developers for instructions on setting up a library project.
Check out the repository from GitHub and reference the library
subdirectory.
(zip download is coming soon)
Feedback
Feedback and feature requests can be filed on the GitHub issue tracker.
Source code
The project is hosted on GitHub.
Building the project
The project uses the Gradle build system. Use of the Gradle wrapper (gradlew
) is preferred, as it keeps the build more contained ('hermetic', if you enjoy that kind of thing).
Ensure your ANDROID_HOME
environment variable is set correctly. This may be something like '/Applications/Android Studio.app/sdk/'
on Mac OS X.
You will also need to download the 'Google Repository' in the SDK Manager. (You should be using it in your project already!)
Contributions
Contributions are welcomed. You can submit a pull request viaGitHub.
For your first contribution, you will need to fill out one of the contributor license agreements:
Getting Started
The current version of the library is 0.4
.
Android Studio/Gradle
Add the following dependency to your Gradle build file:
Maven
Scanner canon lide 110 software. Add the following to your pom.xml
:
Note: you must have Google Play services included in your project already.See JakeWharton/gms-mvn-install for one way to do this.
Eclipse/ADT
The library is distributed as a Android library project.See the guide on Android developers for instructions on setting up a library project.
Check out the repository from GitHub and reference the library
subdirectory.
(zip download is coming soon)
Feedback
Feedback and feature requests can be filed on the GitHub issue tracker.
Source code
The project is hosted on GitHub.
Building the project
The project uses the Gradle build system. Use of the Gradle wrapper (gradlew
) is preferred, as it keeps the build more contained ('hermetic', if you enjoy that kind of thing).
Ensure your ANDROID_HOME
environment variable is set correctly. This may be something like '/Applications/Android Studio.app/sdk/'
on Mac OS X.
You will also need to download the 'Google Repository' in the SDK Manager. (You should be using it in your project already!)
Contributions
Contributions are welcomed. You can submit a pull request viaGitHub.
For your first contribution, you will need to fill out one of the contributor license agreements:
- If you are the copyright holder, you will need to agree to the individual contributor license agreement, which can be completed online.
- If your organization is the copyright holder, the organization will need to agree to the corporate contributor license agreement. (If the copyright holder for your code has already completed the agreement in connection with another Google open source project, it does not need to be completed again.)